#ifndef TEXTURE_H
#define TEXTURE_H

#include <string>
#include "Image.h"
#include "structures.h"


class Texture 
{
public:
	
	Texture(std::string fileName);
	void lireFichier(std::string fileName);
	Couleur getCouleur(float x, float y);
	inline void setTransparence(Couleur* c) {transparence = c; };
	inline Couleur* getTransparence() { return transparence; };

	
	Image* image;
	Couleur* transparence;
};






#endif